Create your livery from scratch, choose a background colour and an endless amount of 2D shapes, designs and effects. Hurtle down breathtaking roads all around the world, including GP tracks, Road and Supermoto tracks, enjoy the panoramas of street and country tracks and compete in street and acceleration races.Ĭhoose your favourite bike and make it unique, just like your style. RIDE 3 will be a journey around the globe thanks to its 30 different tracks created from zero and faithfully reproduced via photogrammetry and drone scanning. 7 different categories to satisfy every taste and riding style. 30 different brands, both historic and contemporary, of which 9 are completely new. More than 230 bike models available from the very first day, with more than 70 new models never seen before in a RIDE game. Before starting, don't forget to customise your rider with the right outfit. Immerse yourself in a modern 3D environment where you will live side by side with your bike, modifying it mechanically and aesthetically thanks to the new Livery Editor, which will let your dreams run wild. A pity, because there’s obviously an eye towards authenticity and an ambition for detailing motorcycles that it just cannot deliver on.Feel the adrenaline and experience the most complete racing ever with RIDE 3! Ride 3 is a superbike game that doesn’t feel super, with a bare-bolts multiplayer suite and the bare minimum in race modes to boot. Basically, it’s all rather boring stuff on any stretch of the road, even on the odd occassion that your bike threatens to show some signs of life and throw you off. Milestone’s eye on making motorcycles feel more accessible hampers that overall sensation, with the raging engines within feeling tame and backed into a corner instead of being the ferocious mid-life crisis that they were born to be. There’s no real joyous twist of the throttle to propel you forward, none of that almost indescribable happiness that comes from the fusion of man, machine and road. What should be a passion project just feels hollow, a technology showcase of bikes which barely feel different from one another and suicidal AI that makes progression in any one race feel unfairly challenging. Much like previous Ride games, it’s also missing a soul. Ride 3 doesn’t just have rough edges, it has jagged corners that result in bizarre bugs and inconsistencies. Make no mistake, the attention to detail lavished on each pocket rocket is astounding, but done at the expense of every other feature in the sequel.
In comparison to that benchmark, Ride 3 is lacking in several departments.
The closest we’ve had to a game absolutely nailing the precision and the danger of a journey through narrow streets and long straights is undoubtedly Kylotonn’s gorgeous TT Isle of Man: Ride on the Edge, a game which was both beautiful to play and look at. There’s a certain joy to motorcycle riding that has been barely emulated over the last couple of years. More than 200 motorcycles are ready and waiting to be collected, 30 tracks are waiting for you to take your new wheels out for a spin and the visuals are…well at least they’re capable of making their primary source material look presentable while everything else bears more fuzziness than a two week-old slice of bread. And you know what?Ĭredit where credit is due, as Ride 3 manages to cram an absurd amount of content into its offerings. This time, Ride 3 is aiming to be bigger than ever.
In a genre where the very art of riding a motorcycle properly at dizzying speeds and through tight corners requires expert control of the throttle and the two wheels beneath you on treacherous terrain, Milestone’s Ride games usually elicit a response of “enh, it’s okay I suppose” from anyone who plays them. And yet, Milestone seldom succeeds in going beyond being moderately satisfactory. They exist with very little competition within their field, have official licenses as far as the eye can see and there’s an honest attempt to make a competent motorcycle game on an annual schedule.